Remnant 2 Invoker Build - Forest Guardian (2024)

Remnant 2 Invoker Build Guide The Forgotten Kingdom DLC has finally seen the light of dayalongwith exciting new areas toexplore,and new enemies to fight, but ofcourse, the best thing that the DLC offers are the newly added items and the much-awaited Invoker Archetype. An excitingarchetype that can be a good pairing with almost all existing archetypes, and further enhances their capabilities in combat. In this Invoker Build, weare going tobe looking at the Forest Guardian Build.

This Remnant 2 Invoker Build takes advantage of theInvoker’sunique skill and the Ritualist‘s special abilities.Itrelies heavily on multiplestacks of status ailments and recurring elemental damage, fitting theInvoker’stheme ofbeing ableto harnessdifferent types of elements.Equipped with some of the latest gearthatthe Forgotten Kingdom DLC offers, enemies willbe sufferingfrom six unique status ailments.

Capable of dealing tons of damage over time to bossesespeciallyif the user managed to set alldamage dealingsources, players willbe maintaininga handful of things while playing this Remnant 2 Invoker Build, resulting in dynamic and engaging gameplay.

Although this build undoubtedly can melt bosses, it can effortlessly clear enemy waves ina matter ofseconds. Of course, this build would not be possible without the Invoker Archetypesohere’s a quick guide on unlocking the Invoker Archetype.

Remnant 2 Invoker Build – Archetypes

Unlocking The Invoker Archetype

Unlocking the Invoker Archetype first is the best course of action for this Build. To unlock this archetype, in The Forgotten Kingdom DLC area, progress until you complete the first mandatory main dungeon.Exit the dungeonandyou will find yourself back in the Ancient Canopyareawherethere’sa lever or contraptionthat players can interact with.

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Interact with thecontraptionand notice that thehugestatuein front ofyou will move downwards, lowering its height.There is an elevator near your locationandyou canuse this to head your waydown to access the statue.

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Once you’ve reached the lower parts of the area, head into the statue through the spiral stonestaircase,and head down to the lower parts of the statue.Upon reaching the lowest part of the area, you will noticethat there isa tunnel leading to a room filled with sand, and this isthe areawhere we need to be.

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Avoid the traps here by carefully strafing sideways and noticethat there’s an item locatedat the end of the tunnel.Get it first to get the Disciple Set as a bonus. In the sand area, seethat there’sa subtle magical circle swirling above the sand near your location.

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Place yourself in the center of the magiccirclewait for approximately 5 to 8 minutesmaybemore, and watch your character drown in the sand. Soonyouwill find yourself in a hidden room where the Old Flute Engramislocated. Get it and head to Wallace so you can unlock the archetype.

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Invoker Perks & Skills

Now that we’ve unlocked the Invoker Archetype, we willbe usingit as the main Archetype for this Build. Using it will grant us access to Way of Kaeula Skill. A skill effective in clearing enemy waves by casting a Tidal Wave on enemies and dealing elemental damage.

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But that’s not all, castingthis skill will let the user conjure a Rainstorm around them that can cover ahugeradius, andenemies caught up in the storm will be inflictedwith the newest statusailmentDrenched.When enemiesare sufferingfrom Drenched, their movement speed willbe reducedby 10%, andsuffera Lightning Strike every few seconds.

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I cannot stress how fun these Lightning Strikes are, mainly when hittinga lot oftargets in the area.Note that the Lightning Strike’s Damage will be divided depending on how many targets are caught up in the stormso,you can expect that bosses or single targets will be suffering from tons of damage in combat.

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The Invoker’s Prime Perk: Visionary doubles any Skill Chargesthat wehave and reduces Skill Cooldowns by 10% every time the user activates a skill.Thanks to this Prime Perk, this build can effortlessly maintain all of the status ailmentsthatwe will be inflicting on targetssoweensure that the targets are suffering fromstrongDOTS as the battle goes on.Plus, allies covered by the storm willbe granted hastewhichserves asa great addition to this build overall.

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The Invoker’s Damage Perk: Entranced grants the build an additional 30% Skill Damage, 15% Elemental Damage, and 5% Elemental Critical Chance. We will be spamming a lot of elemental Damage with this buildsothis Perk is a perfect addition to increase our overall damage.

The Invoker’s Team Perk, Communion, reduces skill cooldowns by 1% and heals 2% max health once every 3 secondswhichis perfect for multiplayer runs, it’snot noticeable for the most partbutit is a good bonus.

While the Invoker’s Utility Perk, Mind and Body, increases Movement Speed and Damage Reduction by 5%. Andlastly, the Invoker’s Relic Perk, Soothsayer,extends the duration of an active Invoker Skill by 20% based on its duration.

The goodthing about this perk is it grants 25% Relic Usage Speed, so when you counthastethat’s a total of 32% Relic Usage speed alone without any Glutton Trait.With thatbeingsaid, a user can easily take advantage of all of the additions of the mentionedPerks,since most of these archetype perks rely on any Invoker Skillswhichyou can easily maintain most of the time when using the Way of Kaeula.

The Ritualist Archetype

For the second Archetype,the Ritualist will take the spot, boosting the build’s overall firepower withstrongDamage Over Time from status ailments or simply adding more damage multipliers.For this build, Idecided to useMiasma to easily inflict Corroded, Burning, Overloaded, and Bleeding to Targets.

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Thanks to theInvoker’sadded Skill Charges and the Miasma’s short skill cooldown, you will have two charges of Miasma at your disposalandyoucan easily maintain five to six unique status ailments inflicted on a target.

The Ritualist’s Damage Perk: Wrath, improves this build’s damage output by adding 5% Critical Chance and making enemies suffer 20% more damage when affected by Negative Status effects.A veryusefultrait for this build as enemies will constantly suffer from status ailments all the timesothe 20% additional damage multiplier and 5% is active most of the time.

Remnant 2 Invoker Build – Weapons

Equipment Setup

For the equipment setup, since we are dealing with multiple damage sources such asmultiplestatus ailments or elemental damage, we are inclined to bolster this setup with more elemental damage augments and status-inflicting equipment so we can enjoy more status ailment stackswhichincreases this build’s overall damage.

The Long Gun – Sparkfire Shotgun

Starting with the Long Gun, the Sparkfire Shotgun will return because of its ability to inflict Burning on every shot.

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Mod – Abrasive Rounds

Paired with one of the latest Mods, the Abrasive Rounds, which imbues ammunition with Bleed Status whilealsoadding 5% Lifesteal. Not only isthis Mod isanother source of Bleed Status, butalsoincreases the Sparkfire Shotgun’s DPS.

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Mutator – Searing Wounds

For the Mutator, I’d like to use one of the latest Mutators for this build, which is Searing Wounds. It further increases the Ranged Damage of the Sparkfire Shotgun by 10% to Burning targets. Targets will alwaysbe burningwhen using this buildsothis is a huge plus. Also, this Mutator will grant the ability to add another Burning Status effect to targets.

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The Melee Weapon – Krell Axe

Moving on to the Melee Weapon for this build, since we are dealing with status ailments stacking, I suggest using the Krell Axe still due to its capability to inflict Overloaded on targets and deal Shock damage over time.

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Mutator – Tainted Blade

Pair it with the Tainted Blade Mutator so the build can apply Corroded and Overloaded on each Axe Throw.While using this build, there werea lot of times that I forgot to throw my axe and missed possible additional Corroded and Overloaded Stacks, and still, bosses melted.

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Somostof the time, I only use this weapon as part of the openerbutif you want to maximize your damage, make it a habit to use this weapon when refreshing status ailment stacks.

The Handgun – Tech 22

Movingon to the Handgunwhichis Tech 22.I likeusing it not because of its damage but because it is easy to use, particularly when applying more status ailment to an enemy.

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Mod – Flying Bomb Trap

The Tech 22is equippedwith one of the latest and interesting Modswhichis FlyingBomb Trap.What it does is it unleashes a trap that fires deadly Flasks that detonate and damage nearby targets.Veryuseful when dealing with a horde of enemies or when fighting bossesas well.

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Not only willtargetssuffer additional heavy damage over time, but onesthatarecaughtin this trap will also suffer additional Corrodedas well, which caters to the overall theme of this build.You cansimplyuse it on thefly,and let it do its thing while you do yours.

However, it’s not a perfect mod since you need to place it,andenemies need to get caught in its range before it activates. So when dealing with mobile bosses, it is a pain to usehowever, when dealing with large targetswhichare most of the bosses in Remnant 2, this Mod will be effective.

Mutator – Twisting Wounds

I opted to use Twisting Wounds as Tech 22’s Mutatorso I canfurther add a bleed stack when firing it. I usuallyjustuse the Tech 22like10 to 15roundsjust to inflict Bleed,andthen use the Flying Bomb Trap,andusuallyswitch back to the Sparkfire Shotgun.

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Remnant 2 Invoker Build – Trinkets

The main setup is out of the way, let’smove on to Trinkets and starting with the Amulet.

Fragrant Thorn

For this setup, I’d prefer to use one of the latest Amuletswhichis FragrantThorn.It is a veryinteresting amulet that is unique and brings so much value to this build. What it does is it increases this build’s overall Status Effect Damage by 20%, however, dealing4or more uniquenegativestatus effects on a target applies Exposed as well, making targets suffer 15% additional damage from all sourcesandthis is huge.

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Applying Expose will beaneasyfeatwhen using this build since our repertoireis designedto maintain five to six stacks of status ailments when fighting enemies.

Ahanae Crystal

For my ring setup andalsothe first one on the list is Ahanae Crystalwhichimproves our All Damage percentage by 4% depending on how many uniquestatusailmentsare inflictedon an enemy.If you do not have this ring, I suggest equipping Stone of Malevolence so you can ensure you will have constant access to your mods.

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Token of Favor

The second ringthatI am using is Token of Favor,which isanother new ring from the Forgotten Kingdom DLC.This ring increases this build’s All Damage by 5% and grants a 10% Critical Chance against Exposed targetswhichis always the case when using this build.

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Red Ring of Death

Since we are playing with status ailments, using the Red Ring of Death is ideal. This Ring will help the build accumulate status ailment stackseasilyby duplicating the last damaging negative status applied to targets.

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Singed Ring

The final ring chosen for this build is the Singed Ring. This ring will further bolster the damage of this build by 10% when dealing with Burning enemies.You will have multiple stacks of Burningsoyou can easily havethat 10% damageboost.

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Remnant 2 Invoker Build –Armor Set

When it comes tothe Forest Guardian Armor Set, I am wearing our newly acquired Disciple Set to match the build’s overall theme. Wearing this set is not requiredandyou are welcome to use anything you like,justmake sure you are comfortable with your weight class and do not flop when dodging.

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Remnant 2 Invoker Build – Relics and Traits

Moving on to Relics and Traits, feel free to use anything that you prefer,butfor my setup, I am using the Tranquil Heart to take advantage of the 2 Health Generation per second. I don’t use this Relic in this build that muchandI tend to rely on its passive Health Regen for my healsandAbrasive Rounds grants Lifesteal anyway.

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For the Relic Fragments,I highly suggest using additional Ranged Critical Chance, Elemental Damage, Skill Damage, and Casting Speed.A prettystraightforward setup to increase the build’s overall DPS.

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Traits

Now that we have covered this Remnant 2 Invoker Build equipment, it is time for the suggested Traits.Choosing the Invoker’s Archetype will grant the build a free level 10 Gifted Traitwhichgrants the build anincreased Skill Duration by 30%.Thisis useful since it will give us more time to retain Wave of Kaeula’s Effects.

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The Ritualist Archetype’s free traitwhichis alevel 10 Affliction, increases status effects duration by 100% andis a nice bonus.Thiswill ensurethat wecan maintain multiple stacks of Status Ailments to targets.

A level 10 Flash Caster Traitis suggestedso we canset our Mods quickly when fighting enemies, thanks to its 50% additional Casting Speed.

Following up with level 10 Swiftness for faster movement speed which allows for easier positioning in combat. The Disciple Set is a little bit heavysoa level 6 Strongback Trait will lowerthe weight class to Medium. If you are not using the Disciple Set, leave the Strongback Trait and add to Footwork Trait instead.

Upgrade the Vigor Trait to level 10 to have more survivability with the Remnant 2 Invoker Build.I have a level 10 Endurance Traitas wellsoI can do more possible dodge rolls if I need to. A level 10 Spiritis also suggestedso we can ensure that we can use both of our Mods regularly to maintain the skill rotation withease.

Followingup with a level 10 Expertise that reduces your Skill Cooldowns by 20%. We often rely on our skills to inflict elemental damage and status ailments on our targetssothis Trait will help a ton.

A level 10 Amplitudeis recommendedandI cannot stress how important this is. BothofWaveof Kaeula’s Storm and Miasma’s Range are affected by Amplitude. Have Amplitude and watch your Miasma and Storm AOE cover ahugeamount of ground every time you use them.

Moving on to the next one, which is level 10 Fitness to increase the build’s Evade Distance by 30%which again helps with positioning in combat after dodging enemy attacks.The last trait on the list is level 4 Footworkwhichgrants a 20% increase in movement speed while aiming.

Concoction

Moving on to Concoction andthiswill be the last topic for this section. I suggest using the Xenoplasm to gain an additional 10% Skill Cooldown Reductionwhichisa niceaddition to this build.

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Remnant 2 Invoker Build – Final Tips

Movingon tousefulsuggestions for gameplay tips before I wrap this Remnant 2 Invoker Build guide.When it comes torotation, especially when beginning fights, I shoot targets with two to three rounds from the Sparkfire Shotgun to apply x3 Burning Stacks.

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Following up with a Krell Axe throw to apply Corroded and Overloaded to the target. Activate the Miasma Skill to apply another stack of Overloaded, Corroded, Bleeding, and Burning to thetarget,while applying Exposedin the process. After the Miasma, activate Wave of Kaeula to apply Drenched and summon lightning for additional DPS.

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Switch to Tech 22 and fire ten to fifteen rounds to inflict another stack of Bleed and use the Flying Bomb Trap Mod for an additional Corroded stack and damage source. Finally, switch back to the Sparkfire Shotgun and activate Abrasive Rounds to keeponapplying Burning and Bleeding while DPSing.

It looks like it’s a lot in terms of setting up all of the damage sourcesbutwhen you get used to it, it is a fun experience since there is so much going on in the fight.Maintaining eachof the status ailment stacks iskeytoretaining thathighdamage over time.

If you enjoyed this Remnant 2: The Forgotten Kingdom Invoker Build, make sure to check out our other Builds for Remnant 2.

Remnant 2 Invoker Build - Forest Guardian (2024)
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